![]() ![]() Didn't see that enemy just offscreen? Too bad. This isn't a problem in earlier fights, but when you get to the later bosses that drag out fights for six minutes and you have to restart from the beginning, you're going to want to chew through your controller in fury at how much of your time is being wasted, and when the later bosses start throwing insta-kills at you, you'll want to smash your whole computer.Īnd that's really the big problem: the game feels like it's mocking you for falling for its tricks. Even more egregiously, a death in a boss fight makes you restart the whole thing. The tedium is atrocious and is antithetical to everything about Sonic. Superstars's bosses have built-in invincibility frames after every hit, so you're not only discouraged to keep attacking, but rapid succession attacks only guarantee you'll lose your rings for absolutely no gain. Classic Sonic was built around hard-hitting, fast-reaction boss battles. Like many others, I'm confounded by concept of boss battles that can take a good 3-4 minutes easily. Impressively, the Steam version worsens this by having distinct pockets of framerate issues.Įasily the worst aspect of Superstars, though, is the boss battles. Sonic's appeal lies in going really fast and breaking things like he's some kind of Silicon Valley techbro, so inexact controls are a big problem. The controls are ever so slightly too slippery and everything feels just a bit too slow to be right. Superstars can't quite nail the feel of 16-bit-era Sonic and so feels off, much in the way that 2D Sonic felt wrong in Sonic Generations. I got a physical copy for the Switch about a month ago and was let down almost immediately. Not cheap as in "inexpensive" but rather as in "unearned in difficulty." Hosted by 44 Bytes.Sonic Superstars is, in a word, cheap. © 2023 Hookshot Media, partner of ReedPop. Join 1,434,000 people following Nintendo Life: ![]() Soapbox: Fortnite On Switch Is Five Years Old, And I Have. ħ0 Switch Games You Should Pick Up In Nintendo's Festive. Soapbox: How Zelda's Bad Economy Made Weapon Degradation. I'm not even remotely concerned that they won't be able to nail something simple and retro in the style of classic Sega.ģ0 Upcoming Nintendo Switch Games To Look Forward To In 2024īest Nintendo Switch Life Sims And Farming Games Much as I agree that Arzest's track record is not perfect, I would point out that many of its staff members are some of the lead teams from some of the best regarded old games by Sega and Artoon (some of the very best Saturn devs including the Panzer Dragoon series). He's never been one to mince words if he doesn't like something. Thats more than enough of a "thumbs up" for me. However, the fact he previously liked that tweet and is now both that quote and the fact he's hinting at being able to say more in the future says to me that at the very least, even if not properly involved with this game, he approves of it and thinks its good. The fact Whitehead couldn't reach a deal with Sega to make Mania 2 on terms where they were both involved was worrying, and some of the botched nature of the early release of Origins, when it should have been an easy port was caused by poor undertstanding and implementation of the Retro Engine into Sega's menu systems making him very snarky and annoyed really made me worry that they had properly fallen out and he'd given up on them having the level of quality that he wants his name attached to. The only thing we do know is what we've heard from the head of Sonic Team Takashi Iizuka, who confirmed Sonic Team is co-developing the game with Arzest after plans to work with Whitehead reportedly fell through. Many replied to this tweet asking whether Whitehead has worked on the game, but of course, he hasn't answered that question yet. Whitehead's response follows an earlier tweet on 9th June, where he quoted a different physics comparison with a thumbs up. "Will have more to say on this when it's appropriate, but the Mania physics were indeed fully translated to modern 3D" Will have more to say on this when it's appropriate, but the Mania physics were indeed fully translated to modern 3D- Christian Whitehead June 14, 2023 Artist and VFX editor LapperDev retweeted one of the comparisons, which is where Whitehead replied. Subscribe to Nintendo Life on YouTube Watch on YouTubeįans had already deduced that the similarities were basically there, with Twitter user Classic Sonic Deconstructed putting some pretty remarkable side-by-sides together.
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